This guide covers how to get the vast majority of the Mirages in World of Final Fantasy. Standard random battle Mirages, those in Murkrifts, set location battles, and hidden are listed out by area.

Each Mirage’s prismunity requirement is noted in parentheses next to their name, but there are a few things to note to make good use of this guide:

Mirages that can’t be imprismed until you finish a dungeon are marked with an asterisk (*).

Mirages that are hidden are noted, but do be aware these are often much stronger than the other Mirages in the area. Go into these battles with caution unless you are already overleveled for that area.

The Mirages hiding in Mirkrifts can be imprismed just like with any other. Murkrift levels are noted here along with the Mirages themselves.

Some Mirages don’t appear in an area until much later in the story than the first time you visited. These are far and few between, but noted.

There are several Mirages not listed here. There are a great deal of Mirages you can only get after completing Intervention quest chains or from the Coliseum. Those you can get from the Coliseum are listed in my WoFF Coliseum guide.

Scroll most of the day down to take a look at rare or unique Mirages you can obtain in the Coliseum.

And that’s pretty much it.

Postgame Mirages and those with super secret requirements are not touched on at all in this guide. It’s more fun to find them yourself, and taking on Interventions will point you in the right direction a lot better than I ever could.

Hopefully this data comes in handy if you’re missing a Mirage or two (or twelve). There is definitely some data missing, not including the secret Mirages, and I’ll be adding to this if I come across anything I have specifically missed.

Wellspring Woods

Mu (Hit with physical attacks)

Hidden/Non-standard

LVL 26 Murkrift: Behemoth (Once per battle: Reduce its HP)

The Nether Nebula

Mandragora (Hit with physical attacks) Mini Golem (Hit with physical attacks) Copper Gnome (Once per battle: Reduce its HP) Floating Eye (Once per battle: Leave as the last Mirage standing)

The Watchplains

Mandragora (Hit with physical attacks) Black Nakk (Hit with physical attacks) * Goblin (Once per battle: Reduce its HP) * Goblin Guard (Buff with Protect) * Red Cap (Deal a lot of damage in one hit) * Red Captain (Inflict confusion)

Hidden/Non-standard

Hidden: Black Chocochick (Restore its HP)

Pyreglow Forest

Babyhemoth (Hit with physical attacks) Dualizard (Once per battle: Reduce its HP) Deathskull (Inflict oblivion) Moogle (Restore its HP) Cockatrice (Hit with physical attacks) Mu (Hit with physical attacks) Reaver Mu (Hit with fire attacks) Cactrot (Once per battle: Reduce HP) Right Claw (Once per battle: Reduce its HP)

Hidden/Non-standard

LVL 13 Murkrift: Sharqual (Hit with fire attacks) Hidden: Magic Jar (Give it an Elixir)

Icicle Ridge

Babyhemoth (Hit with physical attacks) Ice Bat (Inflict blind) Baby Paleberry (Hit with physical attacks) Right Claw (Once per battle: Reduce HP) Deathskull (Inflict oblivion) Quachacho (Restore its HP) * White Nakk (Hit with ice attacks)

Hidden/Non-standard

Hidden: Holy Dragon (Hit with light attacks) LVL 15 Murkrift: Flan (Hit with physical attacks) Appears much later: Left Claw (Once per battle: Reduce HP)

Saronia Docks

Floating Eye (Once per battle: Leave as the last Mirage standing) Dualizard (Once per battle: Reduce its HP) Ahriman (Inflict blind) Sharqual (Hit with fire attacks) Mini Flan (Hit with physical attacks)

Hidden/Non-standard

Hidden: Kupicaroon (Inflict berserk) Set location battles: Mimic (Once per battle: Reduce its HP)

The Low Seas

Minimantoise (Once per battle: Reduce its HP) Sea Snake (Hit with water attacks) Mega Sharqual (Deal a lot of damage with one hit) * Adamantoise (Reduce its defense)

The Dragon Scars

Mini Golem (Hit with physical attacks) Copper Gnome (Once per battle: Reduce its HP) Blood Eye (Once per battle: Leave as the last Mirage standing) Bihydra (Once per battle: Leave as the last Mirage standing) Spark Dragon (Inflict sleep or stun)

Hidden/Non-standard

Hidden: Cerberus (Hit with fire, ice, and thunder attacks) Set location battles: Red Dragon (Land a critical hit)

Valley Seven

Bomb (Hit with fire attacks) Korrigan (Inflict sleep) Flammantoise (Hit with fire attacks) Behemoth (Once per battle: Reduce its HP) Bloody Eye (Once per battle: Leave as the last Mirage standing) Lead Gnome (Buff it with Shell) Cocadrille (Inflict poison) Black Nakk (Hit with physical attacks) Spark Dragon (Inflict sleep or stun)

Hidden/Non-standard

Hidden: Phoenix (Recover a lot of its HP at once) LVL 30 Murkrift: Memecoleous (Inflict poison)

The Windswept Mire

Mandragora (Hit with physical attacks) Mini Flan (Hit with physical attacks) Malboro (Inflict confusion, slow, or doom) Flan (Hit with physical attacks) Water Toad (Inflict berserk) Nut Eater (Buff it)

Hidden/Non-standard

Hidden: Malboro Menace (Inflict confusion, slow, or doom) & Flan Princess (Face with only one party member)

Phantom Sands

Cactuar (Inflict slow) Sandicore (Once per battle: Leave as last Mirage standing) Memecoleous (Inflict poison) Nut Eater (Buff it) Cocadrille (Inflict poison) Chocobo (Give it Gyashal Greens)

Hidden/Non-standard

Hidden: Sphinx (Deal a lot of damage in one hit) LVL 40 Murkrift: Chrome Giant (Evade its attacks)

Underground Prison

Searcher (Hit with physical attacks) Magitek Armor (Once per battle: Reduce HP)

Hidden/Non-standard

Hidden: Mist Dragon (Recover a lot of its HP)

Mako Reactor 0

Werebat (Inflict blind) Bombino (Inflict confusion) Bihydra (Once per battle: Leave as the last Mirage standing) Searcher (Hit with physical attacks) Magitek Armor (Once per battle: Reduce HP) Death Machine (Land a critical hit) Garchimacera (Inflict confusion)

Hidden/Non-standard

Hidden: Gigantuar (Land a critical hit) and Gigantrot (Buff with Haste) Set location battles: Mimic Jackpot (Once per battle: Reduce HP) LVL 35 Murkrift: Mythril Giant (Buff it)

Big Bridge

Bombino (Inflict confusion) Left Claw (Once per battle: Reduce its HP) Kuza Kit (Hit with a counterattack) Brothertaur (Hit with earth attacks) Baby Tonberry (Hit with physical attacks) Mythril Giant (Buff it) Magic Pot (Give it an elixir)

Hidden/Non-standard

Hidden: Iron Giant (Buff it)

The Train Graveyard

Imp (Inflict confusion) Mordskull (Inflict oblivion) Skull Eater (Buff with Regen) Ice Bat (Inflict blind) Werebat (Inflict blind) Demivampire (Reflect magic back) Chrome Giant (Evade its attacks)

Hidden/Non-standard

LVL 35 Murkrift: Manticore (Inflict poison) LVL 35 Murkrift: Nightmare (Hit with dark attacks) LVL 37 Murkrift: Korrigan (Inflict sleep) LVL 40 Murkrift: Reaver Mu (Hit with fire attacks) LVL 43 Murkrift: Red Cap (Inflict confusion)

The Sunken Temple

Sharqual (Hit with fire attacks) Mega Nightsqual (Buff with Bravery) Quacho (Restore its HP) Baby Tonberry (Hit with physical attacks) Tonberry (Deal a lot of damage in one hit) Sea Serpent (Hit with water attacks) Sea Snake (Hit with water attacks) Quachacho (Restore its HP)

Hidden/Non-standard

LVL 45 Murkrift: Mindflayer (Reflect magic at it) and Squidkraken (Reflect magic at it)

The Crystal Tower

Sistertaur (Once per battle: Reduce its HP) Water Golem (Deal a lot of damage in one hit) Korrigan (Inflict sleep) Ghidra (Once per battle: Reduce HP) Wind Toad (Inflict oblivion) Sand Worm (Hit with a counterattack) Mindflayer (Reflect magic at it) Goblin (Once per battle: Reduce its HP) Sea Worm (Once per battle: Reduce its HP) Unicorn (Inflict slow, blind, or poison) Paleberry (Hit with light attacks)

Hidden/Non-standard

Set location battles: Kuza Kit (Land a counterattack) Set location battles: Kuza Beast (Land a counterattack) Hidden: Titan (Land a critical hit) LVL 45 Murkrift: Mindflayer (Reflect magic at it)

Hidden/Non-standard

Hidden: Titan (Land a critical hit) LVL 45 Murkrift: Mindflayer (Reflect magic at it)

The Chainroad

Red Cap (Inflict confusion) Red Captain (Inflict confusion) Lead Gnome (Buff it with shell) Magna Roader (Purple) (Once per battle: Reduce its HP) Lucky Toad (Once per battle: Reduce its HP) Trihyde (Deal a lot of damage in one hit) Security Eye (Once per battle: Leave as the last Mirage standing) Right Claw (Once per battle: Reduce its HP) Left Claw (Once per battle: Reduce its HP)

Hidden/Non-standard

Hidden: Paleberry King (Land a critical hit)

Castle Exnine

Magitek Armor A (Deal a lot of damage in one hit) Magna Roader (Red) (Once per battle: Reduce its HP) Magna Roader (Yellow) (Once per battle: Reduce its HP) Magna Roader (Purple) (Once per battle: Reduce its HP) Death Searcher (Reflect magic back) Entom Guard (Hit with fire attacks) Minotaur (Inflict confusion) Behemonster (Hit with physical attacks) Cactuar (Inflict slow) Yurugu (Inflict oblivion)

Hidden/Non-standard

Appears later: Elasmos (Deal a lot of damage in one hit)

Coliseum

This section is laid out a little different from the rest.

The Mirages listed below are notable Mirages you can obtain via Coliseum fights. You can imprism any Mirage you fight in the Coliseum. There are a lot of mundane ones available, but below are the more notable varieties you’ll find in your fights.

Most of the fights these Mirages come from have specific requirements that you fulfill either by progressing the story or by completing side content. The fights they can be imprismed during are in parenthesis and italics for each one.

Tonberry King (Tonberry Tribe, Guardians of Fire and Water) - Once per battle: Reduce its HP. Quacho Queen (Team White) - Restore its HP Kupirate (Kupirate Krisis) - Once per battle: Reduce its HP Shiva (The Nebula Nitwits; The Ice Sculpture Collector) - Hit with ice attacks Ifrit (The Nebula Nitwits; Hot Temper, Warm Heart) - Hit with fire attacks King Bomb (Lord of the Kaboom) - Once per battle: Reduce its HP Ramuh (The Responsible One) - Hit with thunder attacks Vampire Prime (The Bitees’ Biters’ Biter) - Hit with light attacks Gilgamesh (Exdeath’s Kooky Kabuki) - Inflict berserk. Buer (Guardians of Fire and Water) - Inflict confusion Mecha Chocobo (Robosquawk Redux) - Inflict berserk Metalliskull (Local Ghoul) - Inflict oblivion Tiamat (Guardians of Earth and Wind) - Inflict oblivion Asterius (Guardians of Earth and Wind) - Inflict berserk Cenchos (Calamari Time Bomb) - Reflect magic back at it Ramewl (Ramuh’s Pride and Joy) - Hit with thunder attacks Einhander (Shmup to No Good) - Reduce its evasion Ultros (Say No to Muscleheads) - Face with only one party member Ifreeta (A Not-so-Sweet Ifrit) - Hit with fire attacks Golem Head (Golem Destroyer) - Reduce its defense Kyubi (Bad Fox! Bad Fox!) - Inflict doom Shivalry (Justice Misserved) - Hit with ice attacks Elite Entom (Vanguard of Destruction) - Hit with fire attacks Bismarck (Sovereign of the Sea) - Hit with physical attacks War Machine (Succulent Succotash!) - Land a critical hit Master Cactuar (The Evasion Persuasion) - Reduce its evasion Master Moogle (The Cranberry Knights) - Buff it Master Tonberry (Master of Ceremonies) - Deal a lot of damage in one hit Omega (Legacy of Ancient Ronka) - Deal a lot of damage in one hit Ultima Weapon (The Ultimate Weapon) - Deal a lot of damage in one hit Omega Bane (The Bane of Organic Life) - Deal a lot of damage in one hit

With any luck this list of Mirages, locations, and prismunity requirements will make your life in World of Final Fantasy a little easier.